GHOSTBUSTERS MPC BREAKDOWN

 

“Lead by VFX Supervisor David Seager and VFX, MPC completed more than 250 shots. The team focused on the action packed finale and work included creating a 1970’s Times Square, a 2D no-ghost cartoon, a 300 foot tall 3D character and extensive FX work. Music: "Raw" by NicolasTecher www.nicolastecher.com © 2016 Columbia Pictures Industries, Inc. and Village Roadshow Films Global Inc. All Rights Reserved.”

MPC posted this awesome breakdown of some of the shots created for Ghostbusters. I helped out on FX for several shots but I specifically worked as the lighting artist on the Slimer shot and the Ecto1 car falling into the portal shot!

0:13 I did a rerender of the ghost lighting passes for the ghost that flies by the camera. I also rendered out an interactive light pass for the fire elements on the building. Main ghost artist for this and many other shots Daniel Banos. Show lead lighting artist Alan Hernandez.

1:46 I lit everything in the background for this shot. The cg buildings, the portal crater, and shot specific portal splash lighting. It was difficult to get the look correct on the dense simulation for the splash. The show was lit using Renderman RIS for all the background elements and REYES for the volumes and fx. There were a lot of passes and elements to keep track of on this shot and quite a bit of technical troubleshooting. But when it all comes together you get a cool end product!

1:58 I did the lighting for this shot Slimer shot. There were even more elements to keep track of in this one than the previous shot. A seperate rig needed to be imported for the police vehicles to have light on the buildings. The whole shot rig needed turned up for an aerial view. The portal needed a special light rig and adjusted shaders created because the splash was dense and would get very noisy because we were so far away. The tornado volumes went through several iterations to try to get the right amount of depth and shading. Lighting a cylinder of volumes from the inside without blowing out the details is quite a challenge! The slimers needed to glow but also cast shadows on the Ecto1 seat behind them. Several passes were created using glowing mesh lights and other shaders to get just the right amount of glow that didn't destroy the shadows. Mrs. Slimer also needed her nail polish adjusted. I used mine as reference. The slimers were lit with lights parented to their eyes (to brighten their expression). The traveled very, very far during the explosion. Higher than a city skyscraper! They needed a special light rig to travel through various pools of light on their trip up and down. Additional credit to Alex Stockwell (tornado volumes and tornado debris spec pass solutions), Alex Ley (additional work on the tornado volumes), Alan Hernandez (additional work on slimer in shot look development).

 
 

Ghostbusters makes its long-awaited return, rebooted with a cast of hilarious new characters.

I've got a few shots in the latest Ghostbusters Official Trailer #2.