Liz Hejny

COMMERCIAL Work

 
 
Chevy Traverse

Chevy Traverse

Cellarius

Cellarius

Promedica

Promedica

 
Sour Patch Kids

Sour Patch Kids

Macy’s

Macy’s

Purina Friskies

Purina Friskies

 
Google Chromebook Pixel

Google Chromebook Pixel

Scana Energy

Scana Energy

Google Pixel and Dreamview

Google Pixel and Dreamview

 
AICP Next Intro

AICP Next Intro

Workstride

Workstride

Samsung: A Billion Color Film

Samsung: A Billion Color Film

 
 
 

Chevrolet Traverse 2018

 

This was one of my favorite projects while I worked at MPC NYC. It is entirely CG with a CAD model of the car, textured ground, and a matte painting for the background. I edited and painted the HDRI to help create the final look, including painting out clouds, adjusting the skyline in the image for better reflections, and adjusting the grade for best lighting results. On the interior close up shots I tweaked the look development and shading to be a more consistent scale with the close up shot. 3D textures, unlike real life, cannot always work well both far away and close up, and need to be adjusted accordingly. I also was in charge of lighting and rendering for three of the shots in this spot.

 
 

SOUR PATCH KIDS

For this spot I modelled the saw for the previz but it made it into the final version.

 

GOOGLE PIXELBook | Go Make, Discover, Ask

 

“Meet Google Pixelbook, the high performance Chromebook. Everything you love about Google, for work and play. It's the first laptop with Google Assistant built in, so you'll be able to get more done faster and smarter. “

This was the fastest turnaround for a project that I have ever worked on. The shoot was going on less than two weeks before the product needed to be launched. The team worked long, hard hours to get this out on time. My main contribution was working as the look development and lighting artist for the product shot at the end of the spot. The project was so secretive that we had to keep the sample Pixelbook we were using for reference locked in a safe. Figuring out how to make the product look good against the all white background was a challenge. Usually, for metallic products you need shiny specular hits that travel along the edges and surfaces to help the product look more realistic. But if you have too many white highlights across a white background the product will look fake and get lost. A strong white background is a quintessential part of the Google brand so I had to get creative to find solutions for the look. I ended up adding hints of gold shade into the specular and main shader for the chrome areas of the Pixelbook to make the product and highlights standout from the background. I also jumped in to help the compositing and matte painting artists by making to scale matchmove geometry for the skating shot. I also modeled details onto the stage props for the stadium matte painting, like the handles and screens over the sound speakers. This was a challenging spot for the time constraints but I am very happy I was able to be a contributing member of the team behind this spot.

 

AICP NEXT AWARDS OPENER 2017

 

Made at MPC NYC Role: Director of Photography + Designer Project stills and more info: http://www.christianhaberkern.com/aicp-next-awards-2017 Credits Made in collaboration with MPC NYC Executive Producer: Dan Sormani Creative Directors: Andrei Juradowitch, Alan Bibby Producers: Adrienne McNeary, Ryan Creighton Design: Christian Haberkern Director of Photography: Christian Haberkern AC: Albert Elmazovski Grip: Alex Delgado Visual Effects: MPC NY

I jumped into this project for a bit at the start. I did the modeling for the closing logo text. It was a fun puzzle challenge to make the 3D shapes go together perfectly in 3D space and still make the proper shape in all directions of the shape. Even with excellent design boards I still found I needed to experiment in order to get the shapes to align perfectly. I also modeled the more random shapes that fly through the sky. It was fun to get back into modeling after spending so much time in look development and lighting. MPC did did a nice breakdown of this spot.

 

CeLLARIUS REVEAL TRAILER

 

The Cellarius Universe (CX) is an original, transmedia cyberpunk franchise that leverages blockchain technology and user-generated assets to create a collaborative, fan-curated story. For this project I worked as the compositor , grade, and final look artist for the shots.

 

SCANA ENERGY - BEAR-LY ADAPTING and Unite, Conquer, Save

 

Sometimes, we can bear-ly keep up. Simplify your life this winter by signing up for auto-renewal with SCANA Energy.

For this commercial I worked mainly as a lighting artist. The project was lit in Houdini's Mantra. Its always a fun challenge to light in Houdini and to light fur. Catching the rim light with just enough subtlety can make all the difference on a fur shot. My shots were the two exterior shots, on Bearly Adapting, where the papa bear is scratching his back on the column. And then the long walking shot and the two close ups for the sports spot. The most challenging part was getting the CG column to blend in with the existing column. I had to go back and model in some smoother edges and curves to make the column model more believable.

 

Old Friends: A Tribute to the Macy's Thanksgiving Day Parade

 

We all have beloved traditions - and for millions of families, watching the Macy's Parade on Thanksgiving morning is one of them. "Old Friends" is a heartwarming story that tells just that. It's about a young boy and his experience seeing our classic Santa balloon throughout 90 Macy's Parades.

I got a chance to work on lighting one of the shots where Santa flies away. Adjusting his subsurface scattering to match the scene scale change was a challenge but fun part of the process. MPC did did a fantastic breakdown of this spot.

 

SAMSUNG A BILLION COLOR FILM

 

The new QLED TV can display one billion colours. So we made a commercial for it that used every single one of them. Discover the new innovation of TV at Soundmachine. I worked on the CG elements in the Gym including layout and look development of the water droplets and the window replacement. I also did look development and shading and lighting on the clock.  R/GA does a great breakdown over the gym shot where you can see the CG droplets and CG window that you can view in this article

 

Friskies Extra Gravy Chunky - Gravy Wet Cat Food

 

 

I did quite a bit of work for this project at MPC because I started in the very early phases of design and worked all the way till final production. Highlights from the first shots include look development for the ground, roads, grass, teacup ride, model and texturing for the cat blimps. I also created the final look development for the gravy and gravy mountain. The lighting was done with Arnold and Al Shading in Maya. The lookdevelopment was a combination of programs including Substance Painter, Mari, Mudbox, Photoshop, Illustrator, and Maya. I did lighting and rendering for all of the shots in this spot except the closeup where the cats eat the food.

CG project lead Andrew Cohen.

 

WORKSTRIDE RECOGNITION

 

This video shows some of the look development, lighting, and character modeling work I did while working at THE STUDIO NYC. The grandma was definitely the most fun to model. There were several other videos for the project. Some of my favorite characters to model include Kaleb the competitive hipster, guy on a treadmill, banking supervisor, and enthusiastic game show participant.

 

GOOGLE PIXEL AND DAYDREAM VIEW

 

 

I did lighting and rendering on this project for the Pixel Phone and Daydream View VR Headset. The main focus of the lighting was to match the previous spots to line up the exact specular ping animations, even though there was new animation for the phone. I also did model adjustments for the headset padding and light texture tweaking. The deadline was shorter for this project than the past spot so we needed to get creative with render passes in order to get this spot completed on time.

 

Promedica

 

I had a lot of creative, technical direction, and design control over this project which was produced at Spacejunk. I created the cloud volumes in Houdini with a brain model and volume node and varying levels of noise. I also created evolving clouds for the flyby opening shot. In order to create the sugar strands while also being cognizant of limited render times and budget I decided to implement a strategy I learned in games. I created transparent planes and drew pink hair strands then filled the volume exterior space with these planes. The end result gave breakup of the volumes without increasing render times.

Director Brian Finney